The Temple of Waterlilies - UE5 Environment

Progress Overview

Koi Fish Niagara System

Temple Material Parameter Demonstration

Modular Asset Lineup

Modular Asset Lineup

Foliage Lineup

Foliage Lineup

Reference Board

Reference Board

This is my course final for my Virtual Environments 2 class, taught by Timothy Lewis.

I wanted to create an environment that blended between conventional, painterly stylization and realism. I was heavily inspired by abandoned temples and holy sites, drawing from a lot of real-world Southeast Asian and ancient Aztec examples. I also wanted to weave in a lot of aquatic motifs to coincide with this lush, swampy environment. In order to accomplish this, I developed a lot of interesting, unique techniques that contributed greatly, both in terms of efficiency and consistency. This environment was made over the course of about 2 months, so spending a sizable chunk of this time defining an asset pipeline made iteration and art direction so much easier--and an insane amount of fun!