Gravebound - Environment Art

Area 1: Courtyard

Area 2: Cathedral

Area 3: Crystal Grove

Book Altar Interactable

Cathedral Bookshelf

Health Vase

Cathedral Tree Sculpt

Cathedral Tree Sculpt

Crystal Kit

Crystal Kit

Courtyard Fountain

Courtyard Fountain

Alchemy Detail Kit

Alchemy Detail Kit

Cobblestone Wall Spline Mesh

Fountain Sculpt

Fountain Sculpt

Crystal Sculpt

Crystal Sculpt

Roots Sculpt

Roots Sculpt

Over the Spring of 2025, I had the amazing opportunity to be a part of the student development team for the game Gravebound, a roguelike fantasy FPS. This game is the product of UTD's Game Production Lab course, in which a group of approximately 30 students collaborate to develop a small-scale video game over the course of 2 semesters. As a member of the environment art team, I was responsible for creating various props in conjunction with doing art passes for the game's playspaces.

Special thanks to all my fellow 3D art people, Lefan, Anthony, and Mike:
https://www.artstation.com/lefanzhang
https://www.artstation.com/anmirom88
https://www.artstation.com/web4

And the project's art lead, Andrew:
https://www.artstation.com/bondy