Woodcutter's House - Stylized UE5 Environment

Small Props

Small Props

Nature Props

Nature Props

CARL Map Demonstration

CARL Map Demonstration

House Master Material Network

House Master Material Network

House Shader Demonstration

Vertex Paint with Nanite Tessellation

Foliage Shader Demonstration

Progress Reel

Based off of this amazing concept art by Kong Wenjie:
https://www.artstation.com/artwork/nY5Xd9

A stylized environment project I made over the summer. My main goal for this piece was to get better at creating robust shaders that offered a lot of in-engine customizability, as well as capturing a "painterly" look with certain post-processing effects. In order to emulate the natural chaos of the concept art, I developed a unique surfacing pipeline that balances between baked and procedural elements. This allowed me to truncate a lot of the custom detail maps into various parameters, but also allow me a degree of manual customization for any given element. This, combined with a general approach for making every material match the style (lots of slope bluring with voronoi fractals) gave me a final look that I was extremely happy with and could use as a foundation for all of the environment's complementary elements.