House Shader Demonstration
Vertex Paint with Nanite Tessellation
Foliage Shader Demonstration
Progress Reel
Based off of this amazing concept art by Kong Wenjie:
https://www.artstation.com/artwork/nY5Xd9
A stylized environment project I made over the summer. My main goal for this piece was to get better at creating robust shaders that offered a lot of in-engine customizability, as well as capturing a "painterly" look with certain post-processing effects. In order to emulate the natural chaos of the concept art, I developed a unique surfacing pipeline that balances between baked and procedural elements. This allowed me to truncate a lot of the custom detail maps into various parameters, but also allow me a degree of manual customization for any given element. This, combined with a general approach for making every material match the style (lots of slope bluring with voronoi fractals) gave me a final look that I was extremely happy with and could use as a foundation for all of the environment's complementary elements.